The Technology-Enhanced Social Emotional Learning Activities website (http://seltechnology.weebly.com/) has been designed to describe technology activities that facilitate social emotional learning. They can be used within formal and informal educational settings.

User Generated Education

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http://www.projecthappiness.org/programs/social-emotional-learning/

Schools that create socially and emotionally sound learning and working environments, and that help students and staff develop greater social and emotional competence, in turn help ensure positive short- and long-term academic and personal outcomes for students, and higher levels of teaching and work satisfaction for staff.  http://casel.org/why-it-matters/benefits-of-sel/

The Technology-Enhanced Social Emotional Learning Activities website (http://seltechnology.weebly.com/) has been designed to describe technology activities that facilitate social emotional learning.  They can be used within formal and informal educational settings.  Even though the focus of the activities are on building and enhancing social emotional learning, many can be connected with content standards related to language arts, visual arts, oral communication, media literacy, and ISTE’s National Education Standards for Students.  Also, age levels are not recommended.  Most of the activities can be adapted for any age level.

List of Activities:

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This is an interesting site, where David Preston emphasizes the importance of using visuals in the classroom. Not that we forget, however, it is a refreshing reminder and demonstration about how he leverages technology and other tools to engage students.

REVITALIZE VISUALS » David Preston on Open Learning.

 

There are a lot of repetitive best of apps postings out there, but this one I think has apps that are – in my opinion – considerable more unique and functional for the secondary classroom.

The best of the season to my followers and readers of my posts.

12 of the best educational apps of 2012 – The Next Web.

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via The Greatest Gift – YouTube.

via The Greatest Gift – YouTube.

I recently came across Visual.ly, but have not had time to spend more time on the website. Visul.ly is more powerful than PowerPoint – and a more interesting way to deliver information – since it is designated motion graphics. Visul.ly will certainly make the presentation of information more interesting, and I think keep viewers attention longer since the audience doesn’t have to listen to the likes of me. Just kidding.

via Visual.ly.

Is Keeping the “End in Mind” stifling Innovation and Creativity of Students

The uploaded article discusses the processes leading from initial idea to the adoption in society. I will be discussing the need for process skills as critical to a prosperous future.

I am reminded time and again how important that problem solving, using creative insight in conjunction with technology is to the success of businesses. Moreover, it is increasingly demonstrate how important  these (and others of course) are to economic success.

As this article points out, innovation is a “process” not and end. That too often society mythologizes the individual inventor in the garage instead of the  multiple steps, which includes failures, setbacks and so on.

Where am I going with this? Well, in the conventional way of teaching, we teach with the “end in mind.” The “end” is too often marks and grades that will help to be competitive in the world of work. And I think the elephant in the room is the cult of the “grade or GPA.” I cannot count the number of times that I have discussed with my students how important the Learning Skills are on a report card, or interim report. In other words, the process skills (as I will call them) that demonstrate his/her ability to progress with his/her work. Yes, mastery of curriculum is necessary, nevertheless, when students get into higher education they are going to have to demonstrate their ability to work collaboratively, pick up the slack of a coworker and show initiative. Additionally, they are going to be expected to be a solid problem solver and innovate to be a valuable member of the company team. These are all processes not immediate rewards in the form of marks.

Will students be prepared for this brave new world?

 

32 Innovations That Will Change Your Tomorrow – Interactive Feature – NYTimes.com.

 

15 Great Mindmapping Tools and Apps | SpyreStudios.

 

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